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Changing the world
one mind at a time
I'm not that short... 
20th-Jan-2009 01:02 pm
V Pentacles
I Am A: Neutral Good GnomeBard (5th Level)


Ability Scores:

Strength-13

Dexterity-12

Constitution-14

Intelligence-16

Wisdom-16

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.


Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.


Class:
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Comments 
20th-Jan-2009 07:09 pm (UTC)
So did you kill her? I'm working over there Saturday night.
20th-Jan-2009 07:19 pm (UTC)
No, I didn't. She's taking Saturday off? Or did she transfer? I'll have to ask Mike when I get in.
21st-Jan-2009 03:15 pm (UTC)
Ok, I guess they're sending her to another store that night and floating you to ours.

Not quite sure what's up with that, since they generally don't send me help if they float someone out, usually because Jeff comes in Saturday. Mike did say he's been talking to Kelly about the situation, so I wonder if this isn't a prelude to a new change.

The fun part will be seeing if Miller can figure out which float has the spre store key so you can lock the store.
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